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When we had a small break we were watching it all together, we were also showing moments from episodes to each other. Lafontaine: Our narrative designer listened to every episode – all of them. VG247: With the 80s cartoon so central to this game’s identity - how often was that material consulted on during development? That’s a quick snippet that we then as game designers identified as something we could recreate – so we added that as his basic special attack." So we had to take some liberties when developing attacks, which meant we had to look at references in the cartoon like him quickly hit wooden boxes in the intro. What’s interesting is when you get to characters like Splinter – who we don’t see actually fight that much in the 80’s cartoon. Shout out to Casey, and the golfing hat he slaps on during charged attacks That’s also a reference back to the consoles of the 80s and the 90s! The animations and little touches like that go a long way. The taunts, too – one of my favourite animations is Donatello’s taunt where he crouches and pulls out a handheld console (it’s a Gameboy). So the slides, the running state, all of that will look more aggressive so you get the characterization when you’re actually playing the game. So like Raphiel is a bit more groggy, a bit darker than the other turtles. Lafontaine: A lot of references, and animation that lean heavily towards the personality of each of the characters. VG247: How did you go about characterising the turtles, Foot Clan, and just the game as a whole in a way that fit in with the source material? Those points were our main goals when creating Shredder’s Revenge. It can be a very hard game if you choose to make it so, but it can also be a super easy fun party game if you want it to be. We also wanted to make sure we developed a game for everyone, not just hardcore fans of the genre. Every Turtles aficionado out there will find something specifically for them in our game. We wanted to include as many references to the 80’s cartoon as we could, but also Turtles in Time, old school beat ‘em ups, the old arcade game, and also some never-produced collectors toys that were floating around in the wild. I don’t like the term “fan service”, but we wanted to put as many references and as many tropes from the Turtles franchise as possible. It would have been too easy to develop a totally retro game, so we had to remove some of the frustrations and bring this old school experience forward for an audience of modern gamers. We knew we needed to treat the IP with tremendous respect, and it was important to us that we recreated how it felt to play those games from that era. It’s kind-of Tribute’s mission to pay homage, while also adding that modern twist to games we develop.
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Lafontaine: All of the Tribute staff are retro fans – we grew up with the Turtles 80’s cartoon. VG247: What are the main things you want to nail when making a TMNT game? Watch the trailer for TMNT: Shredder's Revenge here!
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